Love the Jills haha. Think we might ever see love for the BSAA?
Eventuallllly but man, I don’t gravitate towards drawing newer versions of Jill because they’re just not as iconic as RE1/RE3 Jill for some reason, to me at least. But yeah, I’ll eventually sketch BSAA Jill mainly because dat…
Oh was I supposed to put a screenshot of Jill’s butt here?
Random Thought-Dropping Ramble about my Artistic Fears; Read if You Dare
Doing some pondering for today (I hate when I think too much), and usually on a day like your birthday, I like to look at these as self-reflective periods. Like looking in a mirror periodically to check and see if your appearance is unkempt or not throughout the day.
I have quite a few fears being an artist/creator (believe it or not, for those who think I’m just a robot) and typically almost none of them are too earth-shattering or horrible to merit any attention. But there’s one that absolutely terrifies me.
Were there any classes you took to develop your skills as an artist? If yes, could you recommend a noteworthy class or two??
Unfortunately, I don’t have much advice to offer on what classes to take as I never went to art school or even gone to anything like a life drawing class (I’m a failure at that).
I’m completely self-taught, and though I don’t have any classes to recommend, I do know that there is an ample supply of lessons, tips, tutorials, tricks, and things to find online if you need it. Also, having or developing a small circle of artist acquaintances to feed off, share, and learn from each other is another way to develop your skills.
I believe that as long as you have the drive and persistence, you can learn anything without even needing to take a class (art-related classes, that is). It’s just as equal to going to school and being fed on what to learn. If a person’s drive is nil at school/college/art class, the end result will be the same if the person had no drive learning things on the internet and on their own.
Hey, if you don't mind me asking, could you offer any tips or words of advice for putting together a great art portfolio? I often worry that either I don't have the right kind of pieces in there or perhaps I put in way more than necessary. Thank you!
Well, my personal suggestion: Quality > Variety > Content.
As long as your work has outstanding quality and it’s eye-catching first, you will get work based on what’s in your portfolio.
Having a variety of quality art styles and subjects will open up more jobs for you. You can work that up gradually.
And when it comes to content, that won’t matter, because you can add the jobs (you retrieve from clients seeing your quality pieces) and complete to it and your portfolio will eventually build up anyway!
Hi Rob! I wasn't sure how to tell you this, but I think its important to tell you that I have been warned by artists to avoid using Drawcrowd. One of the site founders, Feng Zhu, has been known to be a very manipulative artist, and has profited from the works of others in the past. Their terms and conditions allow for the modification and alteration of user submitted works by DrawCrowd for any reason. I only felt fair to warn to you, and other artists as well, as their work can be misused.
Thanks for the heads up!
I’ve read the TOS and to be honest, pretty much every social media site has similar terms. I’m pretty sure it’s some deep legalese for protection on their end. Though this is another case where an artist must be willing to compromise that kind of protection when it comes to online-sharing. No matter where you post your work online, it’s prone to being used and manipulated, and history has shown this. I don’t personally know Feng Zhu beyond his work and I never heard of him doing anything corrupt, (especially in the business he’s in and as highly-regarded as he is), so I don’t have much to say on that matter unfortunately. Though it doesn’t bother me either way.
Definitely thanks for the warning, however, so it can help others choose if the site (or any social media site for that matter) is for them! :)
Hey Robaato! I'm a huge fan of your works and have been heavily inspired by you for a while now and finally built up the courage to send you a message! I was wondering if you could possibly give me a few pointers on coloring or send me in the right direction of how to make my colors less flat looking in my lines. I absolutely adore the way you color and never get bored of seeing your new works as a result so I was wondering if you could help me out a bit! PS. SENPAI PLEASE NOTICE ME!
Hahaha, well I’m honored to be one of your senpais, first off. :)
I don’t know your specific issue, as I don’t know how your art looks, but if you have an issue with your colors appearing flat, that probably means you need to understand how form works, first off.
If you think your colors are flat looking, then that’s probably the reason, because “flatness” is a definition of texture/form. If the world was flat like Columbus toted, then there’d be no gradation of shade when you look at the Earth. The sun would hit it and it’d be a consistent color, like light hitting a plane/side of a cube.
So before even thinking about color, I approach things in terms of lighting and value first, coloralwayssecond. Value involves the form. Knowing how something is shaped in 3-dimensional space will improve your coloring HEAPS by knowing how shadows should fall and where they should fall based on the lighting.
Then you take into account proper color theory, mood, contrast, saturation, vibrancy and that all adds up. But that’s something you can tackle and learn about after you get a hold of form. Baby steps, yo.
I didn't even know you had a tumblr! Just wanted to say I really enjoy your art style and love how X-23 looks in it. She's one of my favorite Marvel characters, so it was great to see her.
Thank you! X-23 is one of my faves too. I’m a closet Marvel (and DC, but mainly Batman) fanboy (I grew up with Marvel, what kid into cartoons and comics and art hasn’t? XD), and X-Men is pretty much my favorite IP right above Spidey.
It’s just these days I don’t hold as much interest in Marvel/DC like I used to because of various reasons, beyond the movies. But I’m definitely a fan at heart. :)
Sorry if you get asked this a lot, but: Do you ever face focus/concentration issues while working on art? What do you do/have you done to combat those issues?
I used to have this problem very regularly.
I love video games, so they were always on my mind. Then sometimes I’d get depressed because hey, I’m an artist and all artists get depressed at times whether they say so or not. Then sometimes, life gets in the way. (Ohhhh, life, how we love you.) Then sometimes I just don’t feel like drawing at all for unknown reasons. But I know I do love to draw and create.
So I made a personal system that keeps me going. Like I said a couple of weeks back, I’m always at my desk working on things, sometimes menial things (yes, even sometimes with Cryamore, my own property. Some tasks are just UGH). Sometimes, it’s just hard, hard work and can sap you just as much as working on something that you loathe working on like Graphic Design or a boring job (I HATE Graphic Design).
So this is what I do: I set aside time to draw something for myself just to enjoy. Usually that’s fanart or a pinup of a sexy gal or something, because that’s just something I enjoy doing. It keeps me motivated and helps me to stay focused on my more important job(s). It also reminds me that I’m not as useless as I think I am when I do quick things like that because working on something for a long time without any kinda direct result can give you some kinda… inverted… tunnel vision. Taking time to do things that help keep you motivated knocks your vision back into place.
And that can be anything. Play a game, watch a movie, read a book- whatever it is that you enjoy and can set a reasonable limit as to how much you involve yourself in it, can be a refreshing thing for your focus and concentration when you get back to the drawing board. :)
So I'm starting out with drawing (your "think of shapes/your own shapes" thing really helped) but one thing that bugs me is drawing heads. For whatever reason I have a problem of whether I should draw the hair or the face first. And of course hair is giving me trouble, but I'd thought I'd just ask if there's a general rule about all this? Should hair or the face be drawn first?
That’s good! Glad it helped!
There’s really not a general rule as to what you should draw first. It’s more of focusing on the end result.
When I block in a drawing, I include the hair because I can use hair as an element to help portray an aspect of the image, like motion, for instance. If you think about the end result from the outset of what you’re drawing, like before you even begin drawing it, you will gradually come into the mindset of tackling things in tiers of focal points, not a mere order of *must always do head first, face next, hair last*-kinda thing.
You draw and compile while focusing on the end result. That way, you can jump around the drawing and focus on aspects that appeal to you at the right time throughout your drawing process. It’s one of the reasons why some can’t finish a drawing, because they have this notion that they must do things in this specific order, and not wanting to draw the next thing in that order & just stop because of being uninspired or what have you.
This may seem like a silly question, yet I was wondering if you have a youtube that shows your drawing process? I really loved your Link and Zelda sketch, the line thickness and color <3. I can't really describe it, but it is bright even though it is a sketch ^ ^;... I feel that digital art is very popular nowadays and I want to at least attempt it by sketching digitally. Knowing that this is a silly request, Thank you for at least looking at this! -エップル (Epple)
Sure! I have a few videos on my youtube channel here. =)
Follow up! So do you think something like Guilty Gear Xrd is doing the whole "2D but 3D" thing...uh, more right (weird phrasing) when it comes to trying to preserve a look while doing something new? I remember watching the initial trailer and thinking there was no way that was the Unreal engine and 3D models until they started rotating the camera.
We bring up Xrd a lot amongst the Cryamore development team. Arcsys is doing EVERYTHING RIGHT with GGXrd. Capcom needs to take notes.
Agree with Artic-Brony. Best part about choosing a character from rival school is it won't mess with continuity. Technically, both RS and SF are in the same universe, just different story. Sakura was in RS1 and is good friends with Hinata and Natsu.
Yeah, Justice Gakuen/Rival Schools is basically a “sitcom spinoff” of Street Fighter Alpha, which is why Sakura was in the first one. It branched into its own thing later on because of reaching a certain threshold in popularity giving Japan Justice Gakuen 2 and all of us Project Justice. So that’s why I’m pained that there hasn’t been a new addition to the series.
And I don’t buy into the “it’s not popular enough” BS. I bet even new players who haven’t touched or played Rival Schools back in the 90s would embrace and praise it just as much as we did for its mechanics. It’s just really great stuff.