Robaato's Corner

May 26

[video]

How DO All Party Members Ride the Chocobo?
-  said that  wanted a chocobo. Prawwwwbabalee wasn’t expecting this.
How DO they all ride that chocobo? Couldn’t help but see this if you had these dudes in the party. Haha.

How DO All Party Members Ride the Chocobo?

:iconcoreylandis: said that :icondragonariaes: wanted a chocobo. Prawwwwbabalee wasn’t expecting this.

How DO they all ride that chocobo? Couldn’t help but see this if you had these dudes in the party. Haha.

Last Moments
- (NSFW) Another commission requested from  of Oola from Star Wars after just dropping in for din-din. He gets two versions of this, you guys get one. Woot!

Last Moments

- (NSFW) Another commission requested from :iconneonbancor: of Oola from Star Wars after just dropping in for din-din. He gets two versions of this, you guys get one. Woot!

May 25

blackbinda asked: What's your favorite VG soundtrack?

That’s the only soundtrack I would need in my life. =)

tenpoundpixel asked: Here's a question, Rob! With you mentioning that you really want to make a videogame. Would it be about Rat Rage or another project altogether. What genre do you envision it to be?

I think Rat Rage would be the first game that I would make since everything is so grounded with the story! It started off as a game design “idea” anyway.

I’m obviously old-school, as you know. Haha. In short, the design that I have in my head is an old-school RPG style with overhead isometric “just throw you in the game” exploration/mystery like SNES Shadowrun, but with battle elements borrowing from games like Tales of Destiny/Star Ocean 1/2; keeping design elements simple, but allowing for actual increased difficulty within those simple boundaries. 

I already have a design doc all written out. Just waiting for the right time. Haha.

I’m open to working on games other than RR, (possibly even collab with some peeps), as I would like to if I would ever get into that field (would probably do something else for a first game to get into the groove, so to speak).

smashpersona asked: Do you ever think about making animations ?

Animation is a LOT of hard work, even harder than illustration. Because you already work hard on illustrating, trying to do the same thing with hundreds of frames is even harder. Without a team to work with for whatever I do in the future (I REALLY want to create a game), doing animation alone would be too much. Though it can be done (look at Dean Dodrill’s Dust: The Elysian Tail, he animated AND programmed it and it looks fuggin’ GANGSTA!) with a lot of hard work, it’s just something I can’t seriously see myself doing right now.

h-harlequin asked: Besides being great at art, what other talents do you have?

sprite37 asked: Gonna get nerdy. Did you play MegaMan 7? And what'd you think about it? Also favorite Robot Master in that game, mine was Spring Man *words words words*

I don’t care what the masses think (these are usually the ones that are obsessed with anything and everything Megaman 2. “Megaman X was cool, but it wasn’t MEGAMAN 2!!!” Can’t stand those types. Yes, Airman was difficult and the soundtrack was boss AS EVERY OTHER MEGAMAN SOUNDTRACK IS).

I LOVED Megaman 7. Yup. I said it. Would have to say Shade Man was the dopez for me. =) It definitely still gives me nostalgic chills just thinking of the game’s art style and music.

nomorepros asked: What is your daily routine when it comes to arting (professionally and/or for leisure)? Do you warm up, look up inspirations and references before starting, or just doodle on the go? I love your posts and answers, keep the great work!

The Daily Routine!

I posted a bit back that I can’t sleep when I’m in the groove, so we’re going to knock off the “Daily” part and just call this a routine, k?

That’s about it. When I’m spending time with the wifey, I cut off all association with art so I don’t be obsessed with it. And when going places or waiting, I usually bring a small sketchbook and just doodle in that (or I fail on that and spend time bothering to come up with a perplexing word with a triple-word score in Words with Friends. LOL)

itsateben asked: Who's your favorite video game character?

BAH TEBEN YOU HAD TO ASK ME THE MOST DIFFICULT QUESTION OF THEM ALL!!!

Having a strong gaming background, I find that question is very difficult to answer. These days, I think the games/characters I actually care about are the ones I comment on with the way they’re handled today. *cough*Sonic, Street Fighter, and any Square-Enix titled game, the list can kinda go on*cough*

In the end, I think I’d have to say my MOST favorite game character is:

SAMUS ARAN

Not just because of the typical “she’s a strong-willed woman fighter”, but ‘cuz she works against the stereotypes. She has missions, and she gets them done, no questions asked. Obstacles and confusions pop up, but she’ll find ways around them. Especially when you have a rip-off Pterodactyl making things bad for you at every whim. 

Still learning to put a handle on some of those things myself in my art and life, heh.

Frog from Chrono Trigger comes in at an extremely close 2nd, cuz he’s just BAD@$$.

thelastinterceptor asked: Hey man, if I may ask, in your "Exposure, Getting Better..." article, you mentioned that being social helps... Could you elaborate a bit more on this? Besides all the things you mentioned, does it mean you have to make more comments or critiques or... what? Thanks in advance, you rock! :D

Well, in the sense of just being… “around”. Having a presence.

If you already post regularly, then that’s good, but it’s more difficult to expose yourself if that’s all you do. On dA, Tumblr, or whatever other blog you post to, people are basically donating their deer sweet time to comment on your work, praise your work, and give helpful crits. You have to be in the same disposition. 

I try to make it a point to at least once a month (if I’m supremely busy) is jump around some blogs and view and comment on others’ work; as well as finding new artists I never seen before. People have expressed that dA or Tumblr is “just a website”, but they’re sites that make it easier for us to do this compared to searching for each artist’s main website and sending them emails to comment on how much you dig their work. Value that, as that’s a strong way of getting yourself out there. 

And to note, when you do comment on others work, don’t throw in “btw, check out my gallery!”. It’s petty. If you’re genuine enough in your comments, people will look at your gallery anyway. =) 

kahn-iceay asked: You've done a lot of tasteful, if risque images in the past. So my question is, where do you draw the line both for commissions, and for your own private work? What's that point you won't cross?

I think I did answer this… You probably just missed it.

Yup! Here’s the link!

I’ve just realized that I can’t reply to my own answer thingoes on Tumblr. Sadface.

So in lieu of that please remember to hit the lil’ black question mark so I can! XD

_____________________________________

Tradish’ works usually take considerably longer than my digital, for the simple fact that whatever line I’m laying down (especially if its pen) is pretty much set in stone. So I do exude more care into traditional pieces, but I don’t feel any potential lack of confidence as I would with digital art, it’s just that I automatically put more time into it subconsciously. 

I’ll time myself next time I do a traditional piece and I’ll have an actual answer to your question, Setsuna. XD

I’m swapwised…

…that people don’t ask me questions here on Tumblr often… Do I come off as a snob or something (LOL) and I don’t know it?

May 24

Doodle Time: Ayane (DOA) ~ 30 Minutes
This one ended up turning out with a Takuji Kawano (of Soul Calibur fame) vibe outta nowhere. Haha.

Doodle Time: Ayane (DOA) ~ 30 Minutes

This one ended up turning out with a Takuji Kawano (of Soul Calibur fame) vibe outta nowhere. Haha.