I was originally going to find some time to draw new Zero Suit Samus after the Smash Direct, but since Alex posted a really fuggin’ awesome shoe compilation, I was inspired to make my own rocket-powered kicks for her.
I don’t mind the official heels btw.
This is another shame
fulless plug/update for those who don’t know of the Rat Rage Patreon yet. I won’t be posting sketchy concept stuff like this for bonus material or finished pages elsewhere, only for patrons and supporters there. But I’m trying to get you involved, seeeeeeee?
Also, teasing some ideas for next month’s Rat Rage ”Swords Illustrated” mouse and sword on Patreon for you swimsuit and sword lovers out there. Rai seems pretty interested in it… These took about up to 5 minutes a pop.
Again, the first two chapters will be public, and after that, patrons only. Prologue chapter is actually the length of two single chapters, so technically we got a while (about 3 chapters worth) until it becomes private. Also, the reason the pages have been mainly greyscale so far is because it’s currently in a flashback narrative. The comic will be in full color once we get all educated on Rai and Jinx’s (and Roxelle’s) background (hopefully that will lessen the appeal that I’m going “cheap” on the art, heh). So the story is going to begin picking up pretty soon; finally we’re going to get into the meat of it.
It’s 50 cents per page update. I tend to post 1 page a week. If I have some spare time, I post 2. If you want higher-resolution art including the sketch, line art, & dialogue-less versions, $2.50 per page update. And if you want to subscribe to the Swords Illustrated pictorial and submit your own OC gal to be featured in it, $5 per page update. At the least, one would just spend $2 a month for the base update; $4 for the most.
So far it’s going pretty strong and I’m still in awe at how those who are already joined up are showing their support! It’s really heartwarming.
I’m going to probably post a bit more frequently early on (2 a week) to get the interest rate going up and the story up to speed a bit faster. We’ll see. I’m also thinking of a few more ideas I can think of to get more people on board, maybe some kinda paid monthly mentoring to a select few individuals to help them out for art stuff for maybe an hour or two out of the week in a Google Hangout or something like that. Still picking apart my schedule for new ideas since I have so much going on still, but in the meantime I can assure you that the main story itself will hold at least some sort of merit! (Swords Illustrated is simply separate fanservicing, in case you were wondering.)
Well, that’s it! Thanks again you guys!
Q:Hey Robaato! I'm a huge fan of your works and have been heavily inspired by you for a while now and finally built up the courage to send you a message! I was wondering if you could possibly give me a few pointers on coloring or send me in the right direction of how to make my colors less flat looking in my lines. I absolutely adore the way you color and never get bored of seeing your new works as a result so I was wondering if you could help me out a bit! PS. SENPAI PLEASE NOTICE ME!
Hahaha, well I’m honored to be one of your senpais, first off. :)
I don’t know your specific issue, as I don’t know how your art looks, but if you have an issue with your colors appearing flat, that probably means you need to understand how form works, first off.
If you think your colors are flat looking, then that’s probably the reason, because “flatness” is a definition of texture/form. If the world was flat like Columbus toted, then there’d be no gradation of shade when you look at the Earth. The sun would hit it and it’d be a consistent color, like light hitting a plane/side of a cube.
So before even thinking about color, I approach things in terms of lighting and value first, color always second. Value involves the form. Knowing how something is shaped in 3-dimensional space will improve your coloring HEAPS by knowing how shadows should fall and where they should fall based on the lighting.
Then you take into account proper color theory, mood, contrast, saturation, vibrancy and that all adds up. But that’s something you can tackle and learn about after you get a hold of form. Baby steps, yo.
But form follows function. :)
Q:I didn't even know you had a tumblr! Just wanted to say I really enjoy your art style and love how X-23 looks in it. She's one of my favorite Marvel characters, so it was great to see her.
Thank you! X-23 is one of my faves too. I’m a closet Marvel (and DC, but mainly Batman) fanboy (I grew up with Marvel, what kid into cartoons and comics and art hasn’t? XD), and X-Men is pretty much my favorite IP right above Spidey.
It’s just these days I don’t hold as much interest in Marvel/DC like I used to because of various reasons, beyond the movies. But I’m definitely a fan at heart. :)
Q:Sorry if you get asked this a lot, but: Do you ever face focus/concentration issues while working on art? What do you do/have you done to combat those issues?
I used to have this problem very regularly.
I love video games, so they were always on my mind. Then sometimes I’d get depressed because hey, I’m an artist and all artists get depressed at times whether they say so or not. Then sometimes, life gets in the way. (Ohhhh, life, how we love you.) Then sometimes I just don’t feel like drawing at all for unknown reasons. But I know I do love to draw and create.
So I made a personal system that keeps me going. Like I said a couple of weeks back, I’m always at my desk working on things, sometimes menial things (yes, even sometimes with Cryamore, my own property. Some tasks are just UGH). Sometimes, it’s just hard, hard work and can sap you just as much as working on something that you loathe working on like Graphic Design or a boring job (I HATE Graphic Design).
So this is what I do: I set aside time to draw something for myself just to enjoy. Usually that’s fanart or a pinup of a sexy gal or something, because that’s just something I enjoy doing. It keeps me motivated and helps me to stay focused on my more important job(s). It also reminds me that I’m not as useless as I think I am when I do quick things like that because working on something for a long time without any kinda direct result can give you some kinda… inverted… tunnel vision. Taking time to do things that help keep you motivated knocks your vision back into place.
And that can be anything. Play a game, watch a movie, read a book- whatever it is that you enjoy and can set a reasonable limit as to how much you involve yourself in it, can be a refreshing thing for your focus and concentration when you get back to the drawing board. :)
Q:So I'm starting out with drawing (your "think of shapes/your own shapes" thing really helped) but one thing that bugs me is drawing heads. For whatever reason I have a problem of whether I should draw the hair or the face first. And of course hair is giving me trouble, but I'd thought I'd just ask if there's a general rule about all this? Should hair or the face be drawn first?
That’s good! Glad it helped!
There’s really not a general rule as to what you should draw first. It’s more of focusing on the end result.
When I block in a drawing, I include the hair because I can use hair as an element to help portray an aspect of the image, like motion, for instance. If you think about the end result from the outset of what you’re drawing, like before you even begin drawing it, you will gradually come into the mindset of tackling things in tiers of focal points, not a mere order of *must always do head first, face next, hair last*-kinda thing.
You draw and compile while focusing on the end result. That way, you can jump around the drawing and focus on aspects that appeal to you at the right time throughout your drawing process. It’s one of the reasons why some can’t finish a drawing, because they have this notion that they must do things in this specific order, and not wanting to draw the next thing in that order & just stop because of being uninspired or what have you.
Hope that helps. :)
Still in love with my own headcanon/idea for a LOZ game where Zelda must become the Hero of Time & travel back to the past to protect the future Hero of Time in his vulnerable child-like state. Why you not do these things, Nintendo?
I imagine Kid Link to be a frickin’ brat too.
Also, drawing Zelda in Link’s garb awkwardly brings out my design aesthetics… she’s very reminiscent of Esmy for some reason. But that makes sense because EsmyRELDA anyway.