Sorry we’ve been so silent lately! We’ve been tinkering away at refining a lot of code and adding some more stuff in! Since GDC, that’s what we’ve been doing, albeit slower because a few team members had to travel for a bit, get things settled at home, and doing other shows and…
We’re still at it!
Let’s Introduce C-Wars! A Rogue-like RTS, Guest Starring a Certain Cryatist…
Hey everyone! Today’s a big day for another independent developer, our friends over at Onipunks Studio!
They’ve just launched their Kickstarter for C-Wars, a cyberpunkish, rogue-like RTS, giving you freedom to explore the apocalyptic world of Luna in your own way, slated for PC, Mac, Linux, and Android. If they do well, they can even look towards getting it on 3DS and the Wii U. They’re well along, and need some help to get it completed. They already have a demo out you can download and try right here, so check it out for yourself!
The sprite animations are very sharp, fluid, and gorgeous, especially when there’s a screen full of them. So you can see the literal care and passion going into this game. And the combat system is very deep, and we’re totally liking what we’re seeing so far.
For all of our Cryamore backers, we have something special: Esmy will be a guest crossover character in the game!
Along with The Clawed Girl from They Bleed Pixels and Goro from Wooden Sen’SeY, these heroes are recruitable captains in C-Wars. They will also have their own bonus levels and very special events in the game!
So go check out their Kickstarter page, which explains more in-depth of what C-Wars is all about, and give our fellow indies your support! It is well-deserved from how we see it! In our opinion, if you have any interest in games like Super Robot Taisen, Fire Emblem, or even hints of Megaman Battle Network, C-Wars is a fresh title that’s right up your alley.
REBLOG AND HELP OUT!!!
It’s that time! Here’s the 1-Month-developed public GDC demo that we scuttled together! You can play it online here in your browser right here:
For Linux users, you can download the demo here. (Please let us know if everything works for you, as we don’t have…
Here’s the Demo, everyone! Be sure to read the disclaimer and all before playing!
So, GDC has come and gone, and Cryamore did pretty awesome! It was pretty cool having people come up to us and shout things like “Oh wow, it’s Cryamore!! I MUST play it!” It was also a treat meeting many of the people who backed us here on Kickstarter.
We were situated in the GDC Play room, and it was a calm and relaxed area. Everyone there, audience and other developers, were very friendly and enthusiastic.
The controller was rarely left alone throughout the whole week. There was always someone playing it, which we think is a good thing: We’re doing something right here!
And there were quite a few episodes where the crowd was getting too much to contain:
We met with some cool reps from Nintendo and Sony, (and some others we can’t mention now!) and they are also loving how the game is shaping up! We also met the creator of La Mulana and he loves how Cryamore looks and plays as well! This is going to be a good year, and we’re so ready to get back to work on the game.
Of course, we feel a lot of things weren’t perfect to show, but everyone else felt otherwise! All in all, it was a great showcase for what we practically wrangled up within one month!
If you notice in some of these shots, you can see quite a few updates since the last build you may have played. The GDC playable demo was technically about 15-20 minutes long, depending on how you played it. Of course, we had to employ a bit of last-minute tinkering prior to the show to make everything work, (and to make the demo longer, haha) but we worked with what we had at the moment.
Before you guys get to play it, we have to refactor a few things on the demo (like making sure a 360 controller would work on plug-n-play for you and editing things for keyboard layouts). We’ll be posting the demo publicly online for everyone else to play within the next few days, so keep on the lookout for it. You’ll dig the direction the game is going, we think.
Thanks again for sticking around, backers!
P.S. For our PayPal backers, we’ll round up all the emails and send out instructions for joining the Backer Forums as well this week. Stay tuned for that as well.
We hope everyone is doing well and staying safe out there!
GDC Play mini-aftermath~
Hey everyone! Rob recorded a sneak peek at what we’ve been slaving over! Check it out! Watch in full screen/720p if you can!
Today’s Update, folks! Here’s the scoop on PayPal:
PayPal support will be open for approximately 2 weeks! This period is the last chance to get in on the special stuff involving Cryamore! Not every tier is available, but these are the rewards you’ll be able to pledge via PayPal. …
PayPal Support info and you guys can check out the last public web player demo build! Only backers will play the rest (other than main demos)!